Hungry Billy Ltd
About
Built from the Launchpad incubator program in Cornwall, we are a co-development studio that offers a wide range of development support for games and non-games projects alike.
We can work with projects of all sizes and at any stage of development to support your vision and bring ideas to life!
Connection
I began working with hungry billy in november of 2021, throughout this time, I have worked on a vast variety of projects, learning many skills along the way. These include but are not limited to: project management, time management.
I am presently still working with the guys at Hungry Billy
Reference
- Harry Good (Chief Communications Officer) & Benjamin Drees (Chief Game Officer): "Tyler has been a dedicated part of our team for over a year now, providing excellent programming support on the projects we’ve supplied him with, excelling especially in the realm of mobile development. He has been a key part of our ability to provide mobile co-development and has been a great person to work with throughout."
50000 leagues Ltd
About
50000 Leagues is a video game studio focused on the creation of original, disruptive new character driven IP for mobile and PC, based in the U.K. with offices in London & Brighton.
Connection
I have been working closely with Gavin Shackell on their Unity Mobile Game "Sneezeman: Platform Adventure"
Reference
- Gavin Shackell (Founder / Producer): "Tyler is a particularly adept programmer, who also possesses a keen eye for design and general problem solving. His work on our Unity mobile app project to date has been outstanding, diving into a complex codebase with speed and alacrity, transforming a prototype into a highly playable gaming experience. Highly recommended."
Projects
Sneezeman
![Untitled](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/Untitled-qd7w6z5rfiyi319vp40qg6n2fmw3zb53uuy9nnl5pm.png)
![ss_e8db848f0013afba66cea991d9e05e2419ad405b.600x338](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/ss_e8db848f0013afba66cea991d9e05e2419ad405b.600x338-qd7w6veeo6tcslfcb2e867l823en4iq6iccbqjqqei.jpg)
![ss_36e9bbb5e52124a4dac595d366739180e1748551.600x338](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/ss_36e9bbb5e52124a4dac595d366739180e1748551.600x338-qd7w6m00rughkhsztybyh9ym48oyzjov51tgxs4o4q.jpg)
![ss_4483004800f8e15ee886e665369454984e78d55a.600x338](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/ss_4483004800f8e15ee886e665369454984e78d55a.600x338-qd7w6nvp5ij27pq9iz57m9hjb0fpexwbtb4fwc1vsa.jpg)
![ss_f3367847e837887ddc0a095c4702e524ba81333e.600x338](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/ss_f3367847e837887ddc0a095c4702e524ba81333e.600x338-qd7w6xa31uvxftcm037hb7458v5djwxn6lnap3ny22.jpg)
![ss_9ca987a91ab9eec9babff979453b94ac373c8835.600x338](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/ss_9ca987a91ab9eec9babff979453b94ac373c8835.600x338-qd7w6l26l0f78vuczfxbws75iutlrul4sx5zgi62ay.jpg)
![ss_afa89329dab8acadd184afaf54462fd54356ba1f.600x338](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/ss_afa89329dab8acadd184afaf54462fd54356ba1f.600x338-qd7w6rn1wuo7i5ksx0rpw8jdojx69qb95tqdtfwb3e.jpg)
![ss_0ec8ff63b7edcf92f2a4e2a3c2af6a0ee77de661.600x338](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/ss_0ec8ff63b7edcf92f2a4e2a3c2af6a0ee77de661.600x338-qd7w6j6i7ccmlnx3af42rso8c32vcgdo4nv0hy8une.jpg)
![ss_bf6d791f0093fcaf1ab67da353df3dfadfefa649.600x338](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/ss_bf6d791f0093fcaf1ab67da353df3dfadfefa649.600x338-qd7w6tiqaiqs5di2m1kz182avbnwp4ipu31crztiqy.jpg)
![ss_a53101d5cf995e6dd62695b95ad57d9dd82bb50a.600x338](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/ss_a53101d5cf995e6dd62695b95ad57d9dd82bb50a.600x338-qd7w6prdj6lmuxnj7zygr90ghs6fuc3shkfeuvz3fu.jpg)
![ss_840757c169c71838dcc56b686bb3d6242e334038.600x338](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/ss_840757c169c71838dcc56b686bb3d6242e334038.600x338-qd7w6mxuyohrw3rmogql1rq2pmkc78slh6gyf239yi.jpg)
About
Sneezeman: Escape From Planet Sneeze is a 2D action-platform-adventure. Guide Sneezeman to a safe exit and evade spiky spores, defeat bad guys, collect all the pills, discover secret chambers, outrun a thunderous particle cloud and beat the clock. It’s hard as nails and classic arcade-style fun.
Sneezeman is packed with a huge range of challenges and 4 worlds to overcome – clobber the villainous underbelly within ‘Urban’, conquer the bestial perils of ‘Jungle’, vanquish the spine tingling terrors within ‘Haunted’, and eliminate the alien threat upon ‘Mars’.
Socials
Twitter: www.twitter.com
Contribution
Throughout working with the guys over at 50000Leagues, I have made many contributions to their project, which include but are not limited to the following:
- Game design (Assisting in game flow, UI design, etc),
- Hidden caches (Hidden areas within levels that are stocked with premium currency on a 1 time claim basis),
- A shop system (Containing skins, premium currency, extra lives, daily claims, ad watching, etc),
- Skin system (Customisable elements to be applied to the player character, new spritesheets &/ audio elements),
- Level design,
- Boss battles,
- Checkpoint system (a flag that can be raised and upon death activated via ad if game was not purchased prior),
- Monetisation (IOS, ANDROID ADVERTISEMENTS WITH IRONSOURCE MEDIATION),
- Tutorial sequence,
- General maintenance,
- Bug fixing
Credits
- GAVIN SHACKELL – PRODUCER
- TYLER BOUNDY – LEAD PROGRAMMER
- HUNGRY BILLY – PROGRAMMING
- POCKET SIZED HANDS – PROTOTYPE DESIGN
- JAI STOKES – MUSIC
- JON LINK – ART
Dio and Nivis
![W3tFJ+](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/W3tFJ-qd9he8yu3zy3go2dzqrlj18dhz00bjb6nb8cjwa816.png)
![Iqses7](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/Iqses7-qd9he65bjhu8hu6hg7jptjxzptdwofzzmx9w42eeju.png)
![b0Otjz](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/b0Otjz-qd9hdzkg7nl88kg1impbu3lrk4ac6k9va0phr4o5re.png)
![bGrY25](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/bGrY25-qd9he3bsyzqdj0akwobu42nlxnrt1cosmjbfo8il2i.png)
![y6bp4M](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/y6bp4M-qd9hebscoi1yfhyaj9zh8iira4m3ymmdnp6szq61ii.png)
![zug1zr](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/zug1zr-qd9hedo1264j2pvk8asqdi1ogwcue0tubyhrya3962.png)
About
Dio and Nivis is a game surrounding the main character Dio and his connection to the friendly dragon Nivis, their bond, how it was formed and how it grew over the time spent together.
Their union is something to behold, fly the skies atop Nivis and explore the land in this 3D explorer game to find all the secrets, meet plenty of NPCs with their own unique personalities and characteristics in this fun and quirky environment.
Socials
Twitter: www.twitter.com
Contribution
All systems and mechanics throughout this project were written and implemented by me, with that being said, here are the ones I believe to be significant:
- Character controller (There is a script on the camera which controls it’s bounds, many scripts throughout change these bounds depending on the state of the player, for example, when the dragon is mounted, the bounds are changed to fit that state, as well as when the dragon is flying, sprinting and fast flying, all of these have their own camera bounds which are setup to be easily configured by Designers.)
- Bow state (I never had time to implement the actual arrows or any reason to use the bow as we originally had planned to include a lot of the interior of the giant structure with their own puzzles, some to do with the bow, I was still quite happy with the bow state, I had reused the camera bounds system I made prior, with and offset to the camera as well, otherwise it was mainly just a combination of Animator states and some overriding methods to how the camera turns, simply including the player model in the rotation.)
- The Dragon controller (I have never made an Animal controller in the past and I am particularly fond of dragons so it was a nice start, upon reflection, there are a lot of things I could change however, I am very proud of this one none the less.)
- Voiced Dialogue system (After the system I setup in the “The Adventures of Detective Badgers” project, I had a lot of time to tackle this system again and I can confidently say, I have significantly improved upon it, including localization for both the subtitles and the audio section, only for English and Romanian though, this is partially due to the voice of Dio being natively Romanian. No time was available to include this is the settings unfortunately…)
Credits
- Tyler Boundy – Programmer
- Denis Rosca – Designer & Artist
Pocket Survivor
![pkt-survivor-1](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/pkt-survivor-1-qd9essugny0v89synulu545nfxlc2tbussdjyku8mi.webp)
![pkt-survivor-2](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/pkt-survivor-2-qd9esuq51m3fvhq8cvf3a3okmpc2i7jbh1oix4rga2.webp)
![pkt-survivor-3](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/pkt-survivor-3-qd9esvnz8g4q73ov7dtpulg1837fpwn1t6c0eeq23u.webp)
![pkt-survivor-4](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/pkt-survivor-4-qd9esyhhsy8l5xkrqx1lk2qf08tjczy8tkagu8lvl6.webp)
![pkt-survivor-5](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/pkt-survivor-5-qd9et1b0dgcg4rgoag9h9k0ssefn039fty8xa2hp2i.webp)
![pkt-survivor-6](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/pkt-survivor-6-qd9eszfbzs9vhjjelfg84khvlmowkp1z5oxybikhey.webp)
About
Survive against hundreds of enemies in the wild! Pocket Survivor is fast paced bullet hell with rogue-lite elements, where your choices can allow you to quickly snowball against the many variants of enemies that get thrown at you.
Try to go for as long as possible, gathering gold and experience to progress and keep up with the rapid scaling of the enemies.
Collect achievements throughout the experience by completing specific tasks, can you collect them all?
Can you survive the fight?
Socials
Twitter: www.twitter.com
Contribution
All systems and mechanics throughout this project were written and implemented by me, with that being said, here are the ones I believe to be significant:
- Object pooling (I had never done object pooling prior to this project but due to the nature of the project being designed for mobile, having so many enemies spawning constantly was poor for performance and object pooling was required to make the game playable.)
- Enemy creator tool (A tool I made for our artist and designer to have a more swift workflow, just by configuring some stats and drag and dropping spritesheets into my editor tool, simply hitting create would generate all the required elements for a working enemy, after that, simply dragging that element into the object pooling script would add them to the enemy pool to be auto spawned. If required beyond that, some further unique spawning options would be added by myself.)
I had also started writing an SDK for my company LootGame Studios and had used that during the developement of this project as well, the elements utilised include:
- Achievement system
- Saving system
- Health system
- Leveling system
- General tools (Hierarchy organisation, Sprite billboarding, Singletons, Timers)
Credits
- Tyler Boundy – Programmer
- Denis Rosca – Designer & Artist
- Thomas Garfitt Christensen – Artist
Minesweeper AI Solver
About
This AI Solver is comprised of two main components: the base Minesweeper game that I developed from scratch and the AI solver that I created to complete the game in multiple steps through a series of decisions based on set rules.
Minesweeper is a classic puzzle game that requires the player to clear a grid of hidden mines without detonating any of them. With my AI solver, the game becomes more interesting as the program follows set rules to determine where the mines are situated throughout this field.
Socials
Twitter: www.twitter.com
Contribution
The entirety of this project was self-driven, everything you see, including the base game in which the AI runs on, was built by me.
This project was quite interesting to me as it had me researching best practices on how to play minesweeper but also little facts about minesweeper that aren’t necessarily noticeable at first glance.
The other major learning curve for me when creating this project was actually to do with the game minesweeper and less so the AI part of this project, I learnt how simple the game was and how easy it was to put together, this got me re-thinking all of my choices when it comes to designing and writing the games and code I do, thereby making my code simpler and all elements of my games simpler as a whole.
Credits
- Tyler Boundy – Programmer
Insannatus
![DDbS1P](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/DDbS1P-qd9jimcreehss34r197cm9fn20kmq7i25bfla91oh6.png)
![IiHWlI](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/IiHWlI-qd9jitvgx2s3cytttcgd67jbt3jkfsbwucnh4gqj3e.png)
![Yaj5Bj](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/Yaj5Bj-qd9jj0gc8x13m8k9qxar5nvjysn4xo21797vhegrvu.png)
![H43svM](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/H43svM-qd9jir1ycko8e4xx9t8hgq8y0xxgsp0ptyp0omupm2.png)
![60EQ3l](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/60EQ3l-qd9jijj8twdxt98uhpzgws599uyj346v4xh4uf5uzu.png)
![wKgw25](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/wKgw25-qd9jiyknv8yiz0n01whi0ocms0wei9ukizwwiujk8a.png)
About
Earth, a home you once knew but no longer familiar, ravaged by a nearby supernova has been thrown back into the dark ages.
This event gave some the powerful ability to shapeshift, both a blessing and a curse as they find themselves hunted in this word that has built itself back in the ruins of the old. You are one such shapeshifter, recently captured by those who fear and covet your gift, which you must use to escape capture and help yourself understand and survive this new world.
Socials
Twitter: www.twitter.com
Contribution
The main focus for this project, at least for me, was the main mechanic, the player morphing. It had to feel great if the game was to get any sort of traction.
Credits
- Tyler Boundy – Programmer
- Joe Dawes – Programmer
- Daniel Tyson – Programmer
- Cameron Thomson – Designer
- Denis Rosca – Designer
- Tatjana Darrant – Game Artist
- Ashleigh Hall – Game Artist
- Kate Dunham – Game Artist
- Esther Venman – Game Artist
- Eve Huke – Animator
The Adventures of Detective Badgers
![Banner](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/badgers_banner-qd7tsnnbt8sjw6npqss4gyt6jscn3yghzm712vkp4a.jpg)
![Starting zone](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/detbadgers-start-qd7tpnjvzaokt10qa02108368h5firjd8r66w20yzu.png)
![Map concept](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/detbadgers-map-concept-qd7u4cr0v0t0dho1fuszi0jooep2wcw8xigk2u8boq.png)
![Map](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/detbadgers-map-qd7tuquezznhozmhjpaa0fu22m207qr0xydvh0h7ai.png)
![Detective Badgers spritesheet](https://tylerjbgames.co.uk/wp-content/uploads/elementor/thumbs/detbadgers-spritesheet-qd7u49xiaip5ens4wbl3sj9aw92z99l1x4i3n0ci7e.png)
About
The Adventures of Detective Badgers is a thrilling mansion murder mystery game based on the popular “Cluedo”. The game takes place in the 1800s and puts the player in the aftermath of a mansion party gone wrong, the player will have explore and face multiple puzzles to get the truth. Who committed the act, where did it take place, and with what object?
The player is to walk in the shoes of the well experienced Detective Badgers, accompanied by his trusted partner Detective Robert.
Socials
Contribution
My main responsibility was to write and maintain the code for the game, this would include writing all of the systems and mechanics as well as bug fixing and performance control. I had also worked on a large part of the visuals assets, majorly the exterior environmental assets. And alongside this, I also governed the quality control for the project.
I led the majority of the sessions our team had experienced and organised multiple voice recording sessions with students from the drama course for a lot of the dialogue in the game.
The major systems I had created from scratch throughout this project were the following:
- Dialogue system
- Saving/Loading
- Progress log book
Credits
- Tyler Boundy – project manager, programmer, artist, designer, voice actor
- Ben emdon – designer, artist, voice actor
- William Castella-Bullen– artist, voice actor
Clients
![HBLogo_Inverted](https://tylerjbgames.co.uk/wp-content/uploads/2023/10/HBLogo_Inverted-150x150.png)
![50kLeaguesLogo](https://tylerjbgames.co.uk/wp-content/uploads/2023/10/50kLeaguesLogo-150x150.png)
![LGSLogo_1](https://tylerjbgames.co.uk/wp-content/uploads/2023/10/LGSLogo_1-150x150.png)
![WulkannLogo](https://tylerjbgames.co.uk/wp-content/uploads/2023/10/WulkannLogo-150x150.png)